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Visibility bug


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Posted

We have 2 meshes with one surface for each:

(1) Main one

(2) LOD for (1)

We don't merge these surfaces into single mesh because this LOD is also LOD for other mesh.

Pivot and bountboxes of both meshes are equal. Visible params:

(1) -inf; 70

(2) 70; 500

When we zoom camera out of mesh, we can see a glitch for a some time: (1) already disappears while (2) is not appeared yet. We also can see that material of (1) disappears first, then geometry goes off too (see attach image).

Other meshes works correctly with their LODs with same scheme.

 

post-354-0-46707200-1318425000_thumb.jpg

Posted

You should create nodes hierarchy and change surface parent number in case of multiple objects.

Check samples/objects/meshes/lods_01 example.

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