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render_use_vertex_float documentation


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Posted

Problem

 

Documentation for render_use_vertex_float should be more precise

 

Use full-precision floating point vertex format for static meshes. If disabled (by default), only half precision is used for vertex Z-axis coordinates, texture coordinates, normal and tangent vectors of meshes, which allows for lesser load, but might cause precision issues in case of too large input values

Posted

Nope, no problem in case of such constructive remarks :) Fixed.

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