ulf.schroeter Posted October 12, 2011 Posted October 12, 2011 Problem Documentation for render_use_vertex_float should be more precise Use full-precision floating point vertex format for static meshes. If disabled (by default), only half precision is used for vertex Z-axis coordinates, texture coordinates, normal and tangent vectors of meshes, which allows for lesser load, but might cause precision issues in case of too large input values
manguste Posted October 14, 2011 Posted October 14, 2011 Nope, no problem in case of such constructive remarks :) Fixed.
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