ashwin.sudhir Posted October 14, 2011 Posted October 14, 2011 Please see attached screenshot of an ortho decal I created and the texture applied to it It looks flipped on the Y axis. Is it because Decal Uv's are generated according to world axes? If I understand right, Unigine's v axis is opp. to the world Y axis. I'd expect the texture not to be flipped. Is there any other gotcha here? Thanks, Ashwin.
manguste Posted October 21, 2011 Posted October 21, 2011 Added setScaleX()/setScaleY() and setTranslateX()/setTranslateY() for decal texture coordinates. They can be tweaked in Nodes settings. Setting ScaleY to -1 will flip the decal texture. These options be available in the next SDK.
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