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CIGI EntityCtrl Destroyed State misinterpreted


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Posted

Hollo,

The CIGI EntityCtrl State parameter is misbehaving:

  • 0 = Inactive/Standby: OK, the entity is invisible as expected, and ignored in collision (even if enabled)
  • 1 = Active: OK, the entity is visible and collisions are reported as expected.
  • 2 = Destroyed (meaning removed from scene): KO. The entity is indeed destroyed once, but then it's recreated, while it should not. The entity should in fact be invisible from scene. Worse, the collisions are still active and reported.

(no need for a hotfix, but 2.20 would be nice)

Thanks!

Posted

Hello!

@Amerio.Stephane This behavior has also been confirmed on our end and has already been logged in our internal bug tracker :)

Thank you for bringing this to our attention!

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