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[SOLVED] Bug: top and bottom view exposure is wrong in Panorama 360 views with DLSS


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Posted

Hello,

The top and bottom views used in a panorama 360 are always way overexposed when DLSS is enabled:

 

image.png.b484634dbd5cd00d509d4a98aafe363f.png

Posted

Just tested your upackage on a brand new project, with added DLSS binaries end DLSS enabled, and the correct viewport mode (Panorama Linear 360, not fisheye) and there is the same issue. Changing upscaler to FSR or disabling it fixes the issue, so it is definitely linked to DLSS and this specific panorama mode.

image.png.76e485c95fa6fea551daf52d1e3c3a73.png

  • 5 months later...
  • silent changed the title to [SOLVED] Bug: top and bottom view exposure is wrong in Panorama 360 views with DLSS
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