Amerio.Stephane Posted April 2, 2025 Posted April 2, 2025 Hello, The top and bottom views used in a panorama 360 are always way overexposed when DLSS is enabled:
silent Posted April 3, 2025 Posted April 3, 2025 Hi Stephane, Could you please send us exact this scene as upackage? So far when most of the post effects are disabled (recommended way of using panoramic rendering) - we have no such visual issues even with DLSS enabled. fisheye.upackage How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Amerio.Stephane Posted April 3, 2025 Author Posted April 3, 2025 Just tested your upackage on a brand new project, with added DLSS binaries end DLSS enabled, and the correct viewport mode (Panorama Linear 360, not fisheye) and there is the same issue. Changing upscaler to FSR or disabling it fixes the issue, so it is definitely linked to DLSS and this specific panorama mode.
silent Posted April 3, 2025 Posted April 3, 2025 Oh, stupid me :) Yes, now I can see the issue. Will see if that's even can be fixed with DLSS. Thank you! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
silent Posted September 3, 2025 Posted September 3, 2025 This should be fixed in the latest 2.20.x SDK update. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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