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A more advanced IR sensor post material


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Posted

Hi,

The existing post_sensor base material can produce quite convincing images already, but it is limited by simulating only "temperature", encoded into the Auxiliary channel. The formula does account for RGB channels, https://developer.unigine.com/en/docs/2.19.1/content/materials/library/postprocess/post_sensor/?rlang=cpp#read_temperature , but their filtering is done by the object owning the Aux channel, not by the post sensor.

To better give a example of our needs, we want to differentiate the emission of objects in at least 3 bands (SWIR, MWIR, LWIR). We figured that these could be encoded into the RGB of the Aux channel, and then somehow configure the post sensor to only consider the R, G, or B channel of the Aux Buffer.

But the post_sensor predates material graph, and can't be edited easily by us mere mortals :)

Do you plan to convert it to graph, or is there a simple way for us to edit it and add-in this filtering?

Thanks!

Posted

Hi Stephane,

Yes, we do have some research planned to improve the current visuals—particularly for LWIR. Some of these enhancements may be included in version 2.20, although that is still subject to change.

Could I kindly ask you to create a private helpdesk request outlining the specific functionality you need, along with more detailed requirements and any relevant deadlines? This will help us better understand your use case and prioritize accordingly.

Thank you!

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  • 3 weeks later...
Posted

Over here will be interested in those improvements of the simulated ir cameras.
Also could be fine to manage properly the water nodes.

Posted

Hi Guillermo,

If you have a list of potential IR camera improvements, please don’t hesitate to reach out to us via private support and include any reference materials or examples of the desired visual output.

We’re currently gathering as much information as possible on this topic to help determine the most effective direction for future development.

Thank you!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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