luffyfuffy Posted April 6, 2025 Posted April 6, 2025 (edited) Hi guys, I was practicing with tessellation and faced the following issue. I'm pretty sure I'm doing something wrong but have no idea where to look. When I put materials/textures from Art Samples on the plane node, everything is fine. However, when I'm trying to do the same with Free Stock Textures, issues start to emerge. With Brick Wall texture https://www.texturecan.com/details/250/ goes fine: For Red Bricks Texture https://www.texturecan.com/details/147/ I've faced the issue with tessellation render, it looks like something is wrong with height texture. However, changing UV mapping down to 0.4 0.4 seemed to fix the issue: With the next Wood Triangular Wall Texture https://www.texturecan.com/details/507/ same issue, but UV mapping didn't help: I tried to find any issues with height textures, but didn't find any issues with them. wood_0052_4k_l9N4lT.zip bricks_0017_4k_qRv9Bu.zip bricks_0019_4k_5uGry6.zip Edited April 6, 2025 by luffyfuffy grammar
silent Posted April 7, 2025 Posted April 7, 2025 luffyfuffy Try to use plane with bigger amount of initial segments, 16 should be OK: How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
luffyfuffy Posted April 7, 2025 Author Posted April 7, 2025 3 hours ago, silent said: luffyfuffy Try to use plane with bigger amount of initial segments, 16 should be OK: Yes, you're right. Everything works fine. Is there any dependency/correlation chart/table between texture resolution and surface segments number?
silent Posted April 8, 2025 Posted April 8, 2025 Not really, you just need to find the best spot for exact material / texture. 1 segment is too low, but anything higher should behave better. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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