promitey Posted April 18, 2025 Posted April 18, 2025 (edited) I want to use second uv channel for normal and ao maps. But can't find how I can do this. In UE enough set uv index in texture node. How I can do this in UNIGINE? Edited April 18, 2025 by promitey
silent Posted April 21, 2025 Posted April 21, 2025 Hello! Our material graph have Vertex UV 0 / Vertex UV 1 nodes. UV 1 is one you looking for (second uv channel): https://developer.unigine.com/en/docs/2.19.1/content/materials/graph/node_library/input/vertex_uv_0 https://developer.unigine.com/en/docs/2.19.1/content/materials/graph/node_library/input/vertex_uv_1 Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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