nexys.stormcloud Posted April 25, 2025 Posted April 25, 2025 The shoreline wetness effect disappears when the water surface (global water) is completely covered, even though it should be visible (distance to water surface in wet range). This causes flickering. Is there a way to keep water rendering even when covered by other surfaces?
silent Posted May 20, 2025 Posted May 20, 2025 nexys.stormcloud Thank you for reporting this bug! We’ve successfully reproduced the issue in our test scene. Unfortunately, there is currently no known workaround. We plan to address this in a future updates (after 2.20 release). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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