Amerio.Stephane Posted May 16, 2025 Posted May 16, 2025 Hello, We're getting more and more pressure to support a round earth model in our simulators. TerrainGlobal is no longer an acceptable fallback because it doesn't work well with very narrow field of view, and ground detail is very lacking. Are there any plan or fallback possibility with Landscape, in the near future? Thanks!
silent Posted May 19, 2025 Posted May 19, 2025 Hi Stephane, Quote We're getting more and more pressure to support a round earth model in our simulators. Could you please share the current use cases where and how the round Earth model is being applied? Additionally, are you encountering any issues with coordinate conversions, or is there a specific reason why the current approach is no longer working as expected? If any of the information is confidential, please feel free to contact us via a private Helpdesk topic. Thank you! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Amerio.Stephane Posted May 19, 2025 Author Posted May 19, 2025 Hi, support ticket created. Just to be clear, we don't have a problem with the IG converter itself, it's more because we integrate with real devices.
Recommended Posts