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[SOLVED] Is it possible to read the input of a control in a plug-in?


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Posted

Hello everyone, as the title says, I would like to know if it is possible to read the control inputs while in the editor. All of this with the objective of giving some feedback to the user when configuring the control as seen in the images. If anyone knows how possible it is to achieve or if it is a lost task, I would appreciate it.

Captura.PNG

Captura.PNG

JoystickVisualizer.cpp JoystickVisualizer.h

Posted
On 6/2/2025 at 12:04 AM, bmyagkov said:

Hello!

@corsario_llAt the moment the Unigine Editor uses its own SystemProxy setup and gamepad support hasn’t been added there. Using the SDL library might be a good way to make this possible.

Thanks!

yea i achieved that in that  way  its not perfect but works 

  • bmyagkov changed the title to [SOLVED] Is it possible to read the input of a control in a plug-in?
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