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Material editor - decal size node


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Posted

Please add "Decal Size" node. Now there is only "Decal Radius" node but decals have also width and height. I think general "Object bounds" node would be very useful too.

Posted

I want to tile decal texture according to its world size. I have achieved this by extracting width and height from Decal Matrix Projection node but this is awkward and heavy. I think instead of Decal Radius it could be Decal Size where x=width, y=height, z=radius.

Posted

Yes it can. But what if I want to know, for example, if frag position is at half width of the decal? I still think that Decal Size and Object Bounds nodes should be available. My first thought, while playing around with decal material, was: where is width and height in addition to radius?

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