perfectsummer Posted August 30, 2025 Posted August 30, 2025 现在,当我导入 FBX 模型文件和所有纹理文件时,材质无法正确应用到网格上。我需要手动加载它们。有什么解决办法吗?
perfectsummer Posted August 30, 2025 Author Posted August 30, 2025 I found a problem. This occurs when I export the Unigine plugin using Unity. If I copy the FBX and texture files together into the engine, the material balls will be created normally and successfully matched
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