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How to automatically load material balls and grids?


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现在,当我导入 FBX 模型文件和所有纹理文件时,材质无法正确应用到网格上。我需要手动加载它们。有什么解决办法吗image.thumb.png.2b89ac436be1ee4cb522bbb7a9477b2c.png

Posted

I found a problem. This occurs when I export the Unigine plugin using Unity. If I copy the FBX and texture files together into the engine, the material balls will be created normally and successfully matchedimage.thumb.png.21dae683ce3676d786b40e8eaf22f40d.png

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