celsius.none Posted October 30, 2025 Posted October 30, 2025 (edited) Hello, I'm importing WoodCrate.fbx into a new project, switching Mobility to Dynamic, going to Physics, selecting the Body type as Rigid, and now when I turn on physical modeling, the object becomes invisible. Tell me, please, what is the reason? WoodCrate.zip attached. WoodCrate.zip Edited October 30, 2025 by celsius.none
silent Posted October 31, 2025 Posted October 31, 2025 celsius.none Physics works only with non-scaled meshes (scale factor 1,1,1). In your case mesh have 100 scale: Before exporting to fbx you need to apply scale inside your DCC tool and reset xforms. More details on export from different tools you can find in video-tutorilas in the documentation: https://developer.unigine.com/en/docs/2.20/editor2/assets_workflow/assets_create_import#export Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
celsius.none Posted October 31, 2025 Author Posted October 31, 2025 (edited) Thank you so much! I missed this moment, even though I read about it :( I tried learning Unity and Unreal Engine - don't like the blueprints in them, but I started programming on Unigine right away. Everything is very logical, it's a great engine! Edited October 31, 2025 by celsius.none 2
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