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[SOLVED] When physics is turned on, the object disappears


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Posted (edited)

Hello,
I'm importing WoodCrate.fbx into a new project, switching Mobility to Dynamic, going to Physics,
selecting the Body type as Rigid, and now when I turn on physical modeling, the object becomes invisible.
Tell me, please, what is the reason?

WoodCrate.zip attached.

WoodCrate.zip

screenshot.png

Edited by celsius.none
Posted

celsius.none

Physics works only with non-scaled meshes (scale factor 1,1,1). In your case mesh have 100 scale:

image.png

Before exporting to fbx you need to apply scale inside your DCC tool and reset xforms. More details on export from different tools you can find in video-tutorilas in the documentation:

Thanks!

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Posted (edited)

Thank you so much!
I missed this moment, even though I read about it :(
I tried learning Unity and Unreal Engine - don't like the blueprints in them, but I started programming on Unigine right away. Everything is very logical, it's a great engine!

Edited by celsius.none
  • Like 2
  • silent changed the title to [SOLVED] When physics is turned on, the object disappears
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