Amerio.Stephane Posted December 19, 2025 Posted December 19, 2025 (edited) Hello, Is there any way to have the water shoreline fx fading in the distance, instead of brutally being cut off? How can we change the distance of visibility/fading for this cut off? Thanks! Edited January 14 by Amerio.Stephane add image
bmyagkov Posted January 15 Posted January 15 Hello Stéphane, When working with ObjectWaterGlobal the FieldShoreline is rendered on its surface and requires a high-density wireframe to display correctly. At greater distances tessellation increases triangle sizes which can prevent the FieldShoreline from rendering as intended. In most cases, setting the Geometry preset for ObjectWaterGlobal to Ultra in the global settings should fully resolve this issue. If the default preset is not sufficient, you may want to switch to a Custom preset for geometry and adjust the geometry progression and polygon size according to your specific needs. Please take a look at the attached video demonstrating a possible solution. Thanks! 2026-01-15 14-54-41.mp4
Amerio.Stephane Posted January 15 Author Posted January 15 Oh okay, it wasn't directly apparent that the visibility of shoreline was linked to the water tessellation in the doc (or maybe I missed it). So we'll have to increase that... Thanks! 1
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