K.Wagrez Posted March 16 Posted March 16 Hello everyone, We are currently testing approaches to improve our day/night cycle, and we are testing swapping environment presets to do so. With a few tweaks to camera exposure and render presets, I can obtain some relatively satisfying night ambient sky (I mean, it's an improvement compared to what we had, I'm stil unhappy). We use our preset2 during the night, and I realized that the moon just... fades. With preset0. It is actually already faded, not sure why. It's not as faded while high in the sky, but that's still unrealistic: With preset2 (our night preset). Apart from some obvious artifacts, the clear problem is that the moon is just missing: Here is the render_settings (which is originally a copy of a new project's ultra settings) I'm playing with. environment_preset_test.render My question is: how do I keep having my moon visible while using this "night" preset ? Am I using it wrong ? Do you have any sample that present a night environment ? Or how to use Unigine to render a convincing night ?
silent Posted March 18 Posted March 18 Hi Kevin, In some our projects we use a simplified approach to day-night cycle and moving sun and moon via tracker (not using any Environment presets except the #1). In attachment you can find such an example. You need to load sun_rotation.track in tracker in order to see it. Please keep in mind that rotation numbers are pure fiction, so the moon position can be quite strange there 🙂 Also the moon lightning intensity and visible moon billboard intensity are two separate parameters, so if you don't see the moon billboard increase it's scale in Windows -> Settings -> Render -> Environment -> Celestial Bodies -> Moon Intensity: There can be quite extreme numbers, depending on the exact value being set in the light node. Thank you! day-night-simple.upackage How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
K.Wagrez Posted March 18 Author Posted March 18 Yes well we had that before, however we could not obtain a satisfying ambient lighting for the night, it was too dark, unrealistic. We believed your preset system was made to do that kind of things, and we used the preset2 as a way to have a better lighting during the night, especially in urban scenario where the city "pollutes" the sky with the city lights. With preset0: With preset2: I suppose the change from both presets is not just a story of parameters, but the textures used by the presets. We rather keep preset2 without a moon, than changing it back to preset0.
silent Posted March 19 Posted March 19 In order to get back moon to the preset2 you need to replace Light Color texture: By default it's black (meaning no light emits). If you just copy the texture from Preset 0 to Preset 2 you will get the moon billboard to draw again: Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Recommended Posts