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skinned mesh deformation in Unigine 2.6.


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Hello Dev
 I am facing an issue with skinned mesh deformation in Unigine 2.6.

      On the first load of the Session, the mesh appears correctly and there is no deformation. However, if we close the Session (without closing the Unigine engine) and run the session again, the skinned mesh becomes deformed.

Could anyone please help us identify the cause and provide a fix for this issue?

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