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Unigine have a sample that show how to make a configurator window feel like should be in community edition :)


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Posted

 

 

It would be interesting to see how you guys made the Window Configurator. I am sure its already in sample but I don't understand it completely, possibly a how to video would be very nice. 🙂 Thank you.

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Posted

CelloTapeGame

Are you mainly interested in the UI menu/toolbar widget? Could you please share a bit more detail about what you are looking for?

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Thank you!

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Posted

Yeah things like Input configurator, weather configurator, quality setting during runtime, and  tutorial option. I will probably be at stage soon where I think I might need to know how to make a setting window like this in Unigine.

 

Posted

Well, the thing is that systems like this are usually quite specific to each application, so there is no universal sample or set of samples that would cover every possible case. However, I think we may be able to provide something simplified in the future.

The simulation templates use their own closed-source input system, which is based on the default engine input system. Even so, it still does not cover every possible device combination or the full variety of input scenarios.

Some related systems, such as quality settings, can already be found in the demos included with the SDK, for example, Superposition, Oil Platform, and Fox Hole. You can review how they are implemented there to better understand whether a similar approach would be suitable for your needs.

Thank you!

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