CelloTapeGame Posted May 26 Posted May 26   It would be interesting to see how you guys made the Window Configurator. I am sure its already in sample but I don't understand it completely, possibly a how to video would be very nice. 🙂 Thank you.
silent Posted May 27 Posted May 27 CelloTapeGame Are you mainly interested in the UI menu/toolbar widget? Could you please share a bit more detail about what you are looking for? Thank you! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user:Â upload password:Â 6xYkd6vLYWjpW6SN
CelloTapeGame Posted May 27 Author Posted May 27 Yeah things like Input configurator, weather configurator, quality setting during runtime, and tutorial option. I will probably be at stage soon where I think I might need to know how to make a setting window like this in Unigine. Â
silent Posted May 28 Posted May 28 Well, the thing is that systems like this are usually quite specific to each application, so there is no universal sample or set of samples that would cover every possible case. However, I think we may be able to provide something simplified in the future. The simulation templates use their own closed-source input system, which is based on the default engine input system. Even so, it still does not cover every possible device combination or the full variety of input scenarios. Some related systems, such as quality settings, can already be found in the demos included with the SDK, for example, Superposition, Oil Platform, and Fox Hole. You can review how they are implemented there to better understand whether a similar approach would be suitable for your needs. Thank you! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user:Â upload password:Â 6xYkd6vLYWjpW6SN
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