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custom particle system


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Posted

hi, we already have a particle system, and now i'm trying to use it in unigine.

so, is there a good idea for this? thank you

Posted

Particle systems are - in almost all cases - engine specific. Therefore porting particles systems from other engines / modelling tools is problematic due to differences in parameters / features. This is a general problem, not UNIGINE specific one. You can re-use particle textures and timing values, but most probably you have to re-build a UNIGINE specific particle system within the editor from scratch.

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