ashwin.sudhir Posted November 9, 2011 Posted November 9, 2011 As per the documentation, if the Spawn Threshold value is 0, then a Spark Emitter should emit the number of particles specified in Spawn Rate irrespective of the velocity of the colliding particle. Wanted to make sure that I've understood this correctly because, even if I set Spark Threshold to 0 and set Spawn Rate to, say, 20 - we are not getting 20 particles every time there's a collision. We do get particles if we crank the Spawn Rate to 250+ (this seems like a function of the velocity of the colliding particle). Thanks, Ashwin.
manguste Posted November 9, 2011 Posted November 9, 2011 Yes, high Spawn threshold is used to spawn a smaller number of particles (than the Spawn rate specifies) if a parent particle is not moving fast enough. There was a bug with spark emitters, sparks were spawned as usual particles (if spawn rate=10, then spawned once per 10 seconds), hence the problem. The bug is fixed and now each time a parent particle hits an obstacle, the number of sparks specified by Spawn rate are emitted. Will be available in the next update.
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