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demo of physics based train.


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This one is one that comes up for us a lot (and possibly other customers). We have tried a few different things but are looking for better ways to do this.

 

Carriages should be instances. train should be constrained to track.

Posted

We will try to find a time for new a physical joint type (train on the rails) implementation.

Posted

Ideally the first carriage would be an object on spline exported from 3dsmax, and the other carriages would just be linked to that carriage.

 

We have tried with a few different physics joints but havent had any success. My thought was to put the following carriages in an invisible collision object, a swept square, so that it works like a luge track.

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