ulf.schroeter Posted September 24, 2010 Posted September 24, 2010 Problem Description ObjectVolumeSphere with volume_fog_base material with height state enabledshows rendering artifacts when seen from outside under certain angles and especially inside when 'flying' trough volume fog object. Problem reproducable both under DX9 and OpenGL (see sample object terrain with added ObjectVolumeSphere fog)
ulf.schroeter Posted November 1, 2010 Author Posted November 1, 2010 Unigine-20101101-SDK .... * Improved ObjectVolumeBox precision. Does the new SDK also fixes this precision issue for ObjectVolumeSphere ?
frustum Posted November 8, 2010 Posted November 8, 2010 The problem is fixed. fragment_sphere_fog_ambient.shader
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